Making a Game Feel Like Home

I’ve been working on my Norrathian Museum for a few years now, and one of my favorite features (which is also relatively new) is my library of player-written books. Lots of players collect the lore books that are scattered throughout Norrath, but I really do pride myself on being able to collect books written by other players. It’s just one of those ‘things’ I do in game that makes the game more ‘me’ – does that make sense?

The collection as of today consists of 249 books, written by various authors from all over Norrath. I try to post a random story once a week to this site so I can share some of the pieces of work I’ve collected, and eventually I have high hopes of even posting every single one of them. We’ll see how that goes. Perhaps I’ll start a second smaller site where I can post them all.

The point is – every game needs something that pulls a player in, and some times playing with your friends really isn’t enough to keep you there. It’s with these little tiny unique customization options that developers add to their game that make a game feel like home, and EQ2 has that in spades. Being able to decorate your home to a ‘theme’ of your choosing, whether you’re a druid worshiping nature, or an ancient warlord who thrives on blood, or a necromancer who studies death in all its forms – that is an example of what makes a game a home.

What are some other examples of how games make players feel ‘at home’ within them?

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