The Importance of Guild Levels
How important are guild levels to you? In most games levels don’t mean a great deal. In EQ2 however, they become things to treasure. At guild level 30 you unlock the first (also known as Tier 1) hall. You also unlock 5 room housing in Qeynos and Freeport (the newer towns don’t have these guild level restrictions). You gain 5 amenity for your hall, and other items open up on the city merchants.
At level 50 you unlock the T2 hall, and have the option of many more amenity. You also unlock rows to the guild bank as you level up which gives you much more space to deposit items that everyone can make use of.
I like the way that this works, but I don’t enjoy the length of time it takes to get anywhere. If you’re a large guild with dedicated players (and especially raiders) you may not even blink at the amount of status required to level your guild. But if you happen to play in mostly casual smaller guilds, or even have a guild of your own, you’ll realize the incredible amount of work it takes for one or two or even three people to level a guild. Reaching 30 is not so bad, and the grind from 30-40 seems to speed up some. Once you hit 50 it crawls by, and beyond 53 I have personally never seen in my own guilds (the ones I run) so I can’t really speak of it. Of course I’ve been in guilds of higher level, Iniquity is closing in on level 58, and Paradise Lost is almost 86. You can purchase some neat titles and fun house items the higher you get, too.
So what do you think, are you a fan of this ‘leveling up a guild’ idea? Do you like to make use of what comes with the bonus of working towards a common goal? Let me know below!