Prismatic 1.0 and Progression #EQ2

With the Fippy Darkpaw EQ1 progression server opening on the 15th, I can’t help but wonder if there are any plans in the works for EQ2 to add some progression servers. I know there are a handful of progression guilds (especially on Antonia Bayle) that are level locked and working their way through old content, and I really think that this is something that players would like to see more of. After all, how many people actually did prismatic 1.0 ‘back in the day’ when Solusek Eye was a zone to be feared. When every giant saw through invis, and there was NO way to port down to the bottom to visit Darathar – and you needed to visit him a lot. Back in the good ‘ol days when you had to do ‘To Speak as a Dragon’ on each individual character instead of just visiting the Shady Swashbuckler in Nektulos Forest and purchasing the heirloom tablet. Ah, the good old days.

I mentored down with a guild mate and together we completed all of the quest chains for Prismatic 1.0 and then eventually showed up on the Isle of Dawn (which you will now never even get to see as a new player UNLESS you do Prismatic 1.0) to face Darathar. I took a video of the fight, but haven’t processed or uploaded it yet. Hopefully I get around to that before too long. The fights were pretty trivial. Level 90’s mentored down are still incredibly over powered, and it didn’t give me that old school “we’re all going to DIE” feeling that I got back in 2004.

It amuses me that we went through SO MUCH effort for a legendary weapon (and a title). At the time the prismatic 1.0 was the best weapon in the game. It requires 7 raids from start to finish, and that’s if you succeed at them all. It used to require more but there have been some changes over the years, like the beginning of the quest that you obtain from Maiden’s Gulch in Lavastorm is now heroic instead of an Epic x2. Maybe I spend too much time looking backwards instead of forward (there have been far more posts about what I ‘used to do’ in EQ2 then there have been about DoV for example) but that’s just how it is for me.

What do you all think, would an EQ2 progression server be fun or what? Maybe we can convince the folks at SOE to entertain the idea.

Happy gaming, no matter where you find yourself!


2 Responses to Prismatic 1.0 and Progression #EQ2

  1. Kitalya says:

    I still haven’t done the Prismatic timeline, although I have assisted in a number of the raids. As a mentored 90 (or a mentored anything, really), I agree you do remain overpowered. I’ve recently been teaming up with guildmates to grab some of the old dungeon achievements that we missed. It’s somewhat sad when you can roll through the queen in Fallen Gate, or Maelstrom in Stormhold, mentored down to someone in their low-mid 20’s, and blow away orange and red ^^^ mobs without much difficulty.

    That said, I’ve got my 75 bruiser, and a good friend with a 75 monk, that we’ve been slowly taking through Kunark, and we’re really enjoying the ride! We came in to Kylong Plains right around 70, and we’ve conquered that, moved on to Fens at about 72, and are now working on Jarsath Wastes and Kunzar Jungle at 75. We’ve switched to focus on Rime faction right now, and are sitting just above 18,000 natural faction. Our next quest takes us into Emperor’s Atheneum, which appears to be around 83-84. In our rush to try and get this done before the expansion, we’ll probably level to 78, and call in a few 90’s to help us out. Locking again at 78 will allow us to finish up the Jarsath Wastes and Kunzar Jungle quests still “at level”, maybe hitting Moors of Ykesha, and then we can progress through the Sentinel’s Fate content. I’m not sure I have what it takes to join a progression raid guild, but this self-inflicted progression questing has been a fun experience, and I’ll probably keep it up on this character, making sure to knock out every zone I can before moving up.

  2. Dril says:

    If they had one for WoW I’d resub in a heartbeat, but, alas, Blizzard seems intent on pushing “onward and upward” as the only direction.

    :(

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