A Weekend of Dungeons #WoW
As I do every year the week that NaNoWriMo finishes up, I took a week off and decided to do nothing but relax and game, and a LOT of gaming was done. It was basically my ‘calm before the storm’ as December gets under way with the hustle and bustle of Christmas holidays and everything that entails. I had a lot of time to spend working through the finer points of 4.3 which released last Tuesday, and this weekend was spent doing as much as I could with guild mates (a huge thank you to Toargo and Detch who put up with more PUG dungeons than anyone deserves to see in a single weekend).
I enjoy the latest WoW patch but there’s one small issue I have with one of the new features that was added. This probably comes as no surprise to those who are playing, but for those who are not, it’s void storage. See, void storage is supposed to be considered ‘long term’ storage. The problem I currently have with it is that you pay 100g to unlock the void storage slots – and then you pay 25g for every item you put into storage, whether or not you’ve put it there before or not. Also unique items can not be placed there (such as some tabards that you may actually wish to store long term). I’ve come to the conclusion that this is nothing more than an annoying money sink for those who have too much coin. Thankfully I don’t suffer from such an affliction.
The three new dungeons are fun but a little quick and quite simple. You need to do them in order the first time to unlock the next, and out of the three the first one is probably the hardest. ilevel 378 gear drops in abundance and I managed to boost all three of my 85 characters to raid-capable (ilevel 372 using the LFRaid tool) in short time. My favorite encounter is the hourglass fight on the first dungeon where one person in the group gets to re-set time (and you can do this up to five times in the encounter) and you watch everything roll back at hyper speed. It’s a great fight because you get to blow all of your cool downs at once and you don’t take any durability hits for dying because sooner or later someone is bound to die and time will be re-set. I also love the second dungeon, where you stealth around the zone avoiding demons and then eventually fight masses of them all at once while being protected by NPC. The third dungeon is also quite a lot of fun, you escort Thrall and he helps your group. In fact he managed to defeat encounters that my groups have some times wiped on. I think he should just solo the entire zone.
Thanks to all of these amazing dungeon runs the little guild of three managed to ding level 5! This was a huge accomplishment for us, it means we start earning cash for completing dungeon runs and we also earn a little for each mob that we kill and loot (5% goes to the guild bank). It has taken us quite a lot of work to get there, but I’m pleased.
I hope everyone had an amazing weekend, no matter where you found yourself! As always, happy gaming!