Pocket Camp – Just Not For Me
I don’t consider myself a nomadic gamer for no reason, nope. I have been known to bounce around from game to game depending on any number of reasons. When Animal Crossing: Pocket Camp came out I was first in line to dive into a new AC game. I play all the 3DS versions and adore them, even to this day. I was a little bit cautious because I remember the last mobile game I played from Nintendo and that was a huge flop, but as I started playing I let the hype and excitement wash over me thinking wow, here’s a game I can play on my phone and I might actually last in it!
I didn’t even last the weekend.
Honestly, the game LOOKS like Animal Crossing, but it’s so incredibly limited and bare, that I kept wandering around looking for more. I love collecting bugs and fossils in the regular versions, but here the things you can find are pretty limited, and you have no way of cataloging them. Aside from dropping them off to NPC who give you 3 quests a day, or selling them to players, there’s no real inspiration to want to collect.
Those three quests a day from NPCs really started wearing away at me. Visit someone, give them a handful of stuff, repeat, repeat, move on to the next NPC.
As a friend pointed out, there was little motivation given to visit friends camps, you could give them kudos but that didn’t actually reward either of you with anything except complete a daily quest. Sure looking at their stuff is neat, but it just wasn’t enough.
Then there was the quarry zone. I unlocked it once using friends and even though I had more than 5 friends help me out every day after, I could never seem to get it open unless I went and used my precious leaves.
The whole thing started feeling really repetitive and boring very quickly. A big difference from how I feel actually playing Animal Crossing: New Leaf, which I still play now.
So, I uninstalled the game, and I’ll just stick with my 3DS versions, and keep hoping that Nintendo releases a Switch version. THAT I would like to see.