This week we’re featuring two games that are apparently made by different but the same people. What The Heck, Dude? and Dude Simulator. The best comment is the one pictured above that says “you can figure that it’s just one dev that doesn’t understand how to make a playable game, but knows how to sell the same game twice.”
Apparently you run around punching things in the first game – and that’s all there is to it. Who doesn’t like to solve everything with violence?! Sound like a game you want to play? Maybe not.
The description of the game on steam is pretty self explanatory: What The Heck Dude? is a drunk fight simulator with realistic physics. You are going to find yourself in different life situations, and every time you will have to start a fight. No matter where are you and what you are doing, your only task is to spoil the event and initiate a brawl.
Instead of tracking money every single day in World of Warcraft I decided to switch to a weekly system (along with blog post) so I could prevent myself from burning out too much. We’re still above where we need to be at this time – but if money doesn’t start trickling in a little bit faster we won’t make the goal of 5 million in 365.
Now a lot of this is not because of lack of sales (per say) but because I still haven’t gotten back to actually PLAYING the game. I log in and re-set the sales I already have – and while that does work to earn some coin here and there, in order to make the big money I need to be doing a tiny bit more than I have been. Being active is absolutely key to my earning gold in game.
Still, we’re closing in on 1.7 million gold, and that’s also not too shabby. There was a time I had never seen more than 100,000 gold before and I was always asking my husband to help me out if I saw a mount or pet that I wanted. Gold is also still moving in an upwards pattern and that’s really important, we haven’t slipped down too much with broker fees.
I do have a new gaming schedule set up that should help me get more involved in World of Warcraft and help inspire and motivate some money making. The problem is when I get attached to a game (currently Dwarf Fortress) I tend to ignore all other games and play that one until I burn out, and then I wander back to the other games slowly over time. I’m hoping to prevent that by spacing out what I play each day, and dedicating time to each one.
Will it work in rejuvenating my love of gaming? Who knows. I’m also taking a bunch of courses at a local school and of course I’m still a full time mommy to two littles, so it’s not like I have a lot of spare room on my plate – but I’m going to try.
I started a second fortress with far more knowledge of what I was doing. I used the macro tool to create uniform bedrooms quickly, and stayed ahead of the population (for once). I figured out how to interact with caravans, and pissed off the elves by trying to trade some leather that were inside a wooden bucket (that they chided me for because hey that bucket was ONCE ALIVE). Sorry.
What I failed to do was set up a military, any sort of training, weapons, armor, or army, so when the goblin siege happened we were woefully unprepared. Not only that, but I had left the gates of my fortress wide open (ie: I had zero traps set) and I forgot that I mined away one of the support walls down on a lower level that lead to a flowing river.
Guess who flowed right in, turning the water red with blood.
Goblins. That’s right. Goblins.
BUT we survived! We rebuilt. We had a new mayor and things were looking up.
Until a wereass (yep, a were donkey..) showed up on the map. They wandered right into my base and turned into their typical self which happened to be a night troll. Looking for mates.
They bit a good portion of the population before they were killed, so once the wereass body was handled and things looked like they were calming down again (hah, things never calm down) shit hit the fan in a big way, and dwarves started dying all over the place.
That’s where I decided to abandon the fortress for now. Next time we’ll build up bigger, badder, better – maybe with some sort of military so we can handle stuff. Maybe we’ll lock the doors, this time, too. Maybe we’ll have doors at all (I just had staircases leading to our lush caverns).
I’ve never played anything from the ANNO game series before, but the latest one that is coming out, 1800, looks fascinating. I debated picking up one of the older versions while they’re on sale (ANNO 2070, and ANNO 2205) but so far I haven’t pulled the plug. The reviews on both games are mixed and include issues with gameplay and technical problems. The newest one isn’t due out until April and it has a pretty hefty price tag, so I don’t think it will be a purchase that I make right out the door. $80 CAD is a lot of money for a series I’ve never been invested in. Thoughts?
While I was checking out ANNO 1800 Scopique asked if I had seen Foundation before. Foundation is an early access game developed by polymorph games, and claims to be a medieval city building simulator. A lot of friends have it on their wishlist, but I don’t know anyone who is playing it yet, and I have no idea if it’s any good but the trailer for the game certainly makes it look neat. I think it’s one of those games where I’ll just have to wait and see (ie: wait for a sale, and then we’ll see).
As always, happy gaming, no matter where you find yourself!
We gathered together on the Sklotopolis Liberty server to take down a black drake that had been harassing the villagers for some time. It was a great turn out with a lot of neat items raffled afterward. The blood that dropped created oil of the armour smith, so I brought alts along because my tools didn’t have this particular imbue and I still need to work up plate smithing (sitting at 77 right now, I’d like it at 90 at least).
I didn’t win anything from the raffle, but Ogur got a nice set of carpentry tools. I’ve declined a few drake sets in the past but haven’t had much luck otherwise.
There’s also a rift up on Liberty but players opted not to do it after the hatchling event, probably because most of us teleported to the event location and would need to use karma to get back home and THEN ride out to the rift again afterward.
Overall I had a great time, I always do at these events and I’m thankful the developers (and players) take the time to organize and run them. Maybe in the future my luck will be better.
I recently passed the 1 gold mark in Wurm Unlimited. It’s the first time I’ve ever earned that amount of money and I’m really proud of it. I know I could have earned the money ages ago if I focused, but there was always something to distract me. You can also donate to the server for some silver, but I’ve never really wanted to do that.
Most of my coin has been earned through selling steel tools. I make a batch and then randomly enchant them, selling them as affordable items for relatively new players. With the ability to earn 25c each day just from voting, and a very generous bounty system, my tools are well priced so that newer players can have ‘good’ items and then purchase even better items and enchants later on.
What to do with the coin? I’m not sure yet. The only real use I have for money is deed expansion, and I can’t expand until I can get a hold of a neighbour who is blocking me in on one side. I’m attempting to purchase their deed, but so far I’ve never seen them around. Aside from that, I’m trying to purchase a supreme bone from someone so I can get a weapon of mine done. When Ogur and I go to Caza I typically end up tanking, and I’d like to work on a nice set of gear with a weapon and a shield for it.
I don’t mind paying well for the few items I do end up needing. Putting the money back into the economy is the best thing in a player-driven market like this.
It’s time for another post about steam games where developers didn’t think about whether or not they should before they went off and did it. Today’s gem is called xmas zombie rampage 2 – that’s right folks, this is a sequel. In it, John Iron is back and he’s a marine killing machine. Whether that means he kills marines, or he is a marine, we don’t really know.
What we do know is Christmas presents and girlie pictures have been stolen by zombies and it’s time to strike back. I’m guessing from the screenshots the thieves have decided to decorate the woods with these items…
I’m not sure which is harder to believe, that there are zombies who care about girlie pictures and Christmas presents, or that this game is selling for $19.99 CAD in the steam store.
The month isn’t quite over yet, but we started at 1,520,000 gold and ended at 1,680,000 – if I keep that up I’ll fail the challenge, but I haven’t been playing a great deal, and sniping only got a few items. I’m hoping that February will be better with more sales but that also means I’ll have to be more active. Lack of time, is always what I’m coming up against. I only have so much time in a day.
Well. That didn’t take long. I purchased a year of premium for both my main and my (soon to be priest) alt in Wurm Online – and I’m so excited about it. A group of friends have started playing on Independence, so I ended up re-deeding over there and cancelling my plans (sigh) on Deliverance – for now. I know (as is the way with Wurm) that people come and go so we’ll see how long this lasts for.
I loaded everything up in my knarr (again) and now it’s all sitting around in boxes waiting to be unloaded. I’m hoping to finally settle down some roots and work some skills. Last night to get away from it all for a bit I worked on archaeology. We have some sleep bonus coming to us due to some server crashes, and I need to use mine up so that’s what I did. I haven’t uncovered the pieces I got yet, but I’ll get there. Slow and steady has always been the case for Wurm Online, and I don’t imagine that will change any time soon.
As always, happy gaming, no matter where you find yourself!
With my new knowledge of Dwarf Fortress I decided to retire my old fortress and begin a fresh one. This time I picked the wilderness, and I have a waterfall right through my area. There’s also a few rivers, and a few towns scattered around. My fortress is still in the early stages, so only one person has gone insane (he sadly could not complete an heirloom that he wanted to craft, we simply didn’t have the supplies).
In the screenshot above the Elves have just packed up their caravan and are headed back home across my bridge. I have stairs leading down into the fortress, and my pastures and pens are down south. I learned how to set up the trade depot so the next time the elves are over I can trade some animals and instruments from them hopefully. I’m creating lots of junk items in the meantime to trade them.
There are less children this time around, and they seem happier. I’ve managed to keep up with bedrooms, doors, tables, and chairs. They have a temple (yay) and I created a library. As soon as the library was designated I had scholars arrive! It’s pretty exciting.
It’s difficult to keep my dwarves busy, especially the ones that mine, but I’m trying to give them big areas to clear out further down where it takes longer to mine. Their skills are getting quite good, so they keep mining faster.
I’m sure something will happen soon to cause death and destruction but for now everyone is happy. I even made my first well! Oh, and I assigned some jobs. I have a manager now so I can create work profiles, a really hand thing when trying to keep my dwarves busy. I also assigned a head of hospital, and a broker. Still, there’s tones to the game that I haven’t even brushed up on yet. Two friends from Combat Wombat are talking about their own adventures in our discord and it involves vampires, jails, a justice system and sounds exciting.
I’m sure I’ll get there if I keep up with it. The game is a lot like RimWorld in the method that I play, so it’s quite enjoyable. I might even get around to streaming it eventually.
As always, happy gaming, no matter where you find yourself!