Category: RimWorld

RimWorld Mods

I love the steam workshop that allows people to create and post their game mods up for others to use. I think it really adds to the community, and of course it adds to the playability of the games that these mods are created for. RimWorld has a few “quirks” that I’m not very fond of – but no worries, there’s a mod for that.

The first one I use increases stack sizes. I believe the default stack size is 75 – and when you’ve progressed in the game that becomes a huge annoyance as you collect more and more items and have to keep expanding your stockpiles. I suggest this mod as a must.

You’ll notice that most of my mods don’t make the game ‘easier’ but only enhance the game, add content to it, or are simple quality of life items. I prefer it that way, but you can hunt down mods for pretty much anything.

The other mods I’m using include:

Realistic Rooms – this makes it so that I don’t need gigantic rooms in order for my RimWorld colonists to be happy. They’re much more realistic sizes.

FishIndustry – adds fishing to the game. You can create a dock and basically ‘hunt’ from it.

RimFridge – just like it says, it adds fridges to the game. Great when you want to keep food in the same room as a prisoner (just one example).

More Furniture – adds (you guessed it) more furniture.

[T] More Floors – adds more floor options (a LOT more).

Tilled Soil – gives me better growing options if I till the soil first.

Vegetable Garden – A huge mod that adds new meals to cook, new ways to cook them, and new research branches to unlock even more options.

Fences and Floors – pretty self explanatory.

Have a favourite RimWorld mod that you use? Be sure to let me know in comments and I’ll check it out! I’m only just getting started with mods, so I’ve just been going by those most popular and ones that interest me. There are thousands out there that can change so much of the gameplay that I just haven’t really known where I should start!

I started up a new game last night (on rough difficulty, classic gameplay) and so far it’s going very well. I’ve had a few pirate invasions, I had a chunk of spacecraft fall from the sky that I had to destroy (and two scythers popped out of it, scary!), I’ve had animals go mad, I’ve had a muffalo rampage happen (I had to keep my colonists indoors for that one), and various other smaller difficulties have all been faced and overcome. Two of my colonists are now in love, no one has died (yet), and we’ve expanded from the original three to five. In other words, things have been going relatively well, and any moment now I expect things to go batshit crazy and fall apart. I’ve just entered into my first winter. We’re well stocked with food and medical supplies – we’ll see what we come up against, and how well prepared we were in the end.

As always, happy gaming, no matter where you find yourself!

 

Latest Game Obsession? RimWorld

While watching twitch I happened to stumble across an amazing stream of RimWorld, and ever since then, I longed to play it. It reminds me a lot of Stonehearth (which I have been playing a lot of lately), but far more complicated and involved which is absolutely fantastic.

The game is heavily story driven – perfect. You pick to start out on a planet with one, three, or five colonists based on the story line you’re going after. I started out with one, a rich lady looking for adventure. Your belongings are scattered all over the ground and you have to build yourself a base for survival. You can set the difficulty of the game to various levels, I picked one below rough – you can also pick a story method. Random events, story driven events, or a mixture. I decided to go with random on my latest adventures.

Your colonists have stats, they have personalities, they have flaws. They come with wounds (some of them) from previous adventures. They have skills (or they lack skills).

You finally move all of your items to an area you’ve designated, only to realize you’re going to need shelter – and fast. While you’re trying to set up your basics for survival, the environment is fighting against you. Vicious animals, raiding pirates, toxic fallout – this game has it all, and you need to be quick on your feet and plan ahead in order to survive.

Sometimes the game doesn’t seem to play fair. I had a colony with five people in it, and was raided by three pirates. Two of my people died, and just as the other three were getting ready to vanquish the pirates – the pirates kidnapped them, and thus ended my game since I had no people left. I didn’t have a choice about the kidnapping, the only ‘solution’ would have been to kill the pirates before they were able to kidnap, and unfortunately I failed at that.

Toxic fallout is another really vicious occurrence. Your colonists won’t be able to go outside without getting very sick. Toxic fallout can last from days to months. When it happened on my section of the map it lasted 12 days. 12 very long days. Crops die, and every animal outside also eventually succumbs so that when the toxic fallout is finished, you have nothing to hunt, and no crops unless you planted them indoors with hydroponics. Your colonists will be able to research new items as the days go by, things like a drug lab, or automatic doors.

The game is incredibly involved. Your people take mood hits if they’re not pleased, and they’ll slowly go berserk. Have a nudest around? You’ll want them naked asap. Night owl? They better be sleeping during the day. The variety of personality is amazing, and it adds so much depth.

I was a bit put off by the price tag of the game initially (roughly $35 Canadian) but having now played the game for many hours, I can say that it’s completely worth the price. There’s tons of replay and the story is different every time. What makes this game even more perfect for me is that I can easily pause or slow down / speed up the time based on my RL requirements, so if I need to feed the little one, or get called away for some reason it’s very easy to do so. The game also works either streamed from my PC or installed on my MacBook Pro – all extra benefits.

Honestly I just can’t say enough good about this game. It may be in beta but it’s more of a complete product than many other betas I’ve bought into. I am not sure what the company is waiting for, but it’s ready.

As if the game didn’t already come with loads to do – there are tons of mods in the workshop just waiting to be tried out. Enhancing this game is very easy, and there’s a great player base working towards that.

As always, happy gaming, no matter where you find yourself!

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