Minecraft! One of my favourite games.
Category: Minecraft (Page 1 of 3)
I’ve been wandering through different FTB (Feed the Beast) mod packs trying to find the perfect one for me. The only mod pack that I played for any length of time was FTB Infinity Evolved, a kitchen sink mod pack with a crazy amount of things to do. It just so happens that FTB also published a skyblocks pack back on April 1st, considered to be ‘hardcore’. Recipes are harder than normal, some are even changed around to involve more components. Some people like these challenges, they can add a lot to your game if you’ve played through regular versions.
I also decided to play around with texture packs, something I’ve never bothered with in the past. There’s some absolutely beautiful packs out there that can completely change what your game looks like. I’m currently using JSTR and love the way everything looks.
I flagged myself as an admin for the server and created 5 different islands for people to start on in case others join in. Then I removed admin (it’s op name and deop name for those commands) and went back to normal play, heading to one of the islands with a friend. Unlike other skyblock mods I’ve played that had me start on a single dirt, this one let me spawn on a 3×3 of dirt. I also got a neat chest filled with a few handy items including a water tile and a lava tile.
We spent some time doing nothing but growing trees, one of the most boring parts of skyblock mods, but once we had a good selection of wood (and sprouts) we were able to move on to better things like generating cobblestone and compressed things. Dirt is now readily available, and I’ve got a little farm set up with a pair of cows, chickens, pigs, and sheep. Of course there was a moment where the lava tile was placed too close to a tree that suddenly erupted into flames, and so did part of our base, and then another moment where a creeper spawned on top of a silkworm infested tree and exploded a good portion of the base when it fell off, but aside from those incidents things have been fairly quiet.
I’ve always preferred the creation side of this game which is a lot harder to get into when you’re first starting out in skyblock. Once things are situated and resources are not quite so rare, it gets a lot easier.
I’ve died once so far and lost a handful of items and tools. I was placing the fencing for the farm when I forgot to shift and ended up walking right off the ledge. Oops. On the plus side I wasn’t carrying anything that couldn’t be replaced. There’s an unwritten rule to stuff everything into a chest if you’re not immediately using it now. I’m not sure how long I’ll stick with this mod pack, but so far it’s fun, and since it’s new people are still exploring it quite a bit. There’s a good number of youtube videos on getting started, as well as a guide in game if you get stuck. Over all, I’m excited to see how far I can get.
As always, happy gaming, no matter where you find yourself.
Minecraft is one of those games that’s very easy to customize based on the person who is playing. Enjoy going after achievements? There’s a mod pack for that. Enjoy creative mode? Another mod pack. Enjoy exploring magic? Tinkering in tech? Want a challenge? There are mods for all of those.
That’s how I stumbled into something called “Skyblock” – but this mod pack is much more than just skyblock. It’s called Skyfactory 2.5, and it’s on the ATLauncher I was talking about in my previous minecraft post.
Skyblock is a challenge pack where there’s no actual world created. You spawn on top of a single tree that rests on a single square of dirt. Your challenge is to create a base and survive. There are optimal ways of doing this – take my platform pictured above. It’s done with half thickness planks instead of blocks. Why? Because monsters won’t spawn on them. It also gives me 6, so I can expand rapidly.
Once I made a crook and harvested a few saplings it was time to make a barrel that would let me compost my spare saplings and turn that into dirt. More dirt means I can plant more trees which of course means more wood.
Saplings need light at night in order to grow so to speed the process up a bit (they still take forever) I placed some torches. That’s as far as I’ve gotten so far. The pack is created custom so that you’re still able to create things like dirt and ore in a world where there’s no actual ground beneath you. Creating them is not easy, but eventually once you do the slow part you should be able to automate it. One of my first goals will be to have an automatic tree farm.
Since death means you lose everything ideally you want to leave your items in chests at your base and not carry them around with you. That way if you die you don’t have to give up and start the world over. I watched a hilarious youtube video last night of a group who happened upon a chance cube. Chance cubes are awesome, but they’re also random. The cube blew up most of their base, stranding two players on a single block of dirt in the middle of nowhere while their buddy was left with whatever remained of their base. It was hilarious. It’s these moments in minecraft that make me laugh the most, the unsuspecting trials and tribulations that you come up against (like that tornado that swept me away last time, that was hilarious). I’m looking forward to seeing what trouble I can get myself into this time.
As always, happy gaming, no matter where you find yourself!
To this day, Minecraft remains one of my best game purchases. I bought it before it was mainstream for a total of $5 and it has since provided thousands of hours of entertainment – largely due to the mod community. There are hundreds (if not thousands) of different mods out there, and with them, different mod packs.
These days most mod packs require a specific launcher in order to use them. The three popular ones that I’ve made use of in the past include the Curse Client, Technic, and FeedTheBeast. I recently started using another one called ATLauncher. My issue with some of the others is the method in which they organize (or don’t organize) the list of packs available. It can make searching for the perfect one to try incredibly difficult. ATLauncher is amazingly simple, installation is even more simple, and going from downloading a server to playing on said server is something I didn’t have to struggle with at all.
One of the first packs I checked out was called Divergence. This is a heavy quest mod pack, with dungeons and a progression system. A really fantastic pack – except it doesn’t suit my play style at all. I don’t like progression type mods, and I don’t like having to follow a more difficult crafting path just unlock achievements and progress the quests. I quickly moved on to Revenge of the C-Team which was another fantastic pack with tons of mods and it was very unique in what it offered. To start off, there was weather going on and I’m not talking about your typical rain or storms, but a huge tornado type storm was forming overhead. Lightning and thunder was going off everywhere and it was amazing to watch.
Then I found this gigantic tower in the sky. I climbed to the top and started mining my way down. Each floor had 2 creature spawners along with a chest of treasures. There must have been at least 20 floors in all and when you got to the 2nd last chest it spawned a boss underneath that started fighting me through the floor (which is completely not fair by the way!). I eventually defeated him, placed enough torches in the tower so that creatures wouldn’t spawn, and took the place over as my first base. It was awesome.
Because of the ease in setting up servers with the ATLauncher, I decided to try one more. This one was called Resonant Rise Mainline. It includes a TON of mod packs, and of course when I logged in to my newly created world I found myself in a vast empire of.. taint. It was growing everywhere, out of control before I even got into the world.
One of my favourite new (to me) mods that most of these packs have is the ability for me to open a web browser with a live map of my game as I play. That means I can close down the mini-map in game (freeing up valuable screen space) and simply track it from my 2nd monitor. Plus I can take screenshots, and that’s awesome.
All in all I’m incredibly impressed with the scope of mod packs available on ATLauncher, and their creativity. They do include a few mods that I’m overly familiar with by now, but most of them are brand new to me, and that makes for some exciting game time.
As always, happy gaming, no matter where you find yourself!
I spent a lot of my gaming time playing games that don’t have goals set out for you (also called sandbox games). You choose how you spend your time and progression isn’t typically linear. I’m still running my Infinity Evolved server for Minecraft and last night I spent most of it creating items from decocraft, a mod that allows you to use dyed clay to create modern items. Pictured in the screenshot is the office area. I also made a bedroom and a kitchen (with fully functional taps). I could spend hours creating items like this and designing ‘modern’ looking homes. It’s just one aspect of gameplay that I find enjoyable.
I tried to go through some of the minecraft achievements yesterday, but I find them a pretty lackluster bunch. I also learned a bunch about Endermen that I never knew by playing the Telltale game of it on steam. I had no idea what made them aggressive! With my new knowledge, I can pretty much always avoid them (by the way, that was a fantastic game, highly suggest you play it if you haven’t yet).
In minecraft the top floor of the base I’ve created is dedicated to resources and a few ‘pretty’ rooms. This is a drastic change from the room below, which is filled with computers and machinery. The bottom floor houses my tinkerer’s construct. Outside I’ve got a farm growing crops, and I’ve set up some animal pens. I’ve ventured into the Nether but haven’t gotten anything fancy set up there. I’ve also started working my way through Twilight Forest, but I’m feeling a bit lack luster about it because that’s where I spent most of my time in the previous rendition of my server.
There are still a lot of mod packs that I haven’t delved too far into, like Blood Magic. Once I get the ‘house’ looking the way I want, it will be time to pick another mod pack to figure out. Normally I just go with whatever my mood decides, but maybe this time I’ll take a look at the over all list of mods and work my way through them or something. I haven’t decided yet.
In any case, even though Minecraft isn’t an MMO and there’s no progression set out for me, I’m still having a blast playing and creating. Sometimes it’s just exactly what I need.
As always, happy gaming no matter where you find yourself!
I’ve been in a bit of a weird mood with my game choices lately. Due to that, most of my time has been in Minecraft rather than my typical choices, though I am still logging into those too. I’m running the Infinity Evolved server and it’s loads of fun. I ended up turning expert mode off and switched it back to normal. I found that there was really no point in making things difficult (ie: take longer) than usual and I have much more fun when I can accomplish things in one play session.
A good example of that is the greenhouse garden pictured above. I went to a few different villages and pillaged their own greenhouses and then came back and made my own. These food ingredients go to the mod ‘Pam’s HarvestCraft’ and it basically allows you to make over 250 different types of food. Want a BBQ burger with fries? Yep, you can make that. I haven’t delved too far into the other mod packs yet, I’ve got a tinkerer’s forge set up so I can make tools but I haven’t decided where to go from there. Perhaps a quarry? I’ve never actually made one before, though I have come close (I typically move on to another game before too long). I do have a portal to the Twilight Forest, but I could use some obsidian to make a portal to the nether. I also need some animals so I can farm them for bits.
All in all, it’s a nice relaxing way to spend an afternoon.
As always, happy gaming, no matter where you find yourself.
As much as I love exploring the Overworld and the Nether, sometimes I get a bit bored. Especially if I’ve been playing the same world for some time. That’s where Mystcraft comes in. Now, yes, there are lots of other mods that also add worlds and areas to your game, but this is the one I’ve been playing with so that’s what I’m going to talk about. It’s a very simple mod and you don’t need a lot to get started.
I made the basic tools first. I would need a writing desk, a book binder, and an ink mixer. Making ink is pretty easy, a bottle of water and two ink sacs. Then I made a linking book. I found out that this is basically the most important thing ever. You link it to the Overworld, and then when you enter the Ages that you create, you put down a book stand and that book right away so that you can gate back home. Of course you’ll want to make sure you’re in a relatively safe location first, so I tend to take a bunch of bricks with me and build an enclosure before exploring anywhere. Basically you take a whole bunch of pages (which are found in various places in the Overworld, as well as in a library in each age) and then bind those together into a book that becomes your teleportation device to the age. That’s what those books are in the screenshot above. The worlds themselves are a combination of the pages you have put in, and what the game adds on its own. The more of your own pages you put in, the less random stuff the game will put in. You can find pages that control every single aspect of your world, from when the sun rises (or if the sun rises) to what the ground is made out of. Even the colours and weather patterns are mapped out by those pages. The writing table is used to copy pages so that you don’t have to use your hard copies.
The first world I made I had added a few blank pages to fill in the slots so random stuff wouldn’t be added, along with iron blocks. The entire world was filled with areas where I could harvest iron – except the world was also poison if I ever stepped out into the sunlight or the moonlight. Very quick deaths resulted while I figured these things out. Still, I could harvest if I stuck to a tunnel system at least, so that’s what I did. Now there’s no way I’ll ever run out of iron.
The downside to mystcraft is that it’s incredibly random. You might THINK you have created the perfect non-aggro world, but once you get there you discover the air is poison or the ground is corrupted and is being eaten away, or some other downside like acid rain is falling from the sky. Or giant meteors are falling on you.
Best video ever.
Doesn’t that look like fun?!
Happy gaming, no matter where you find yourself.
The beginning of my little botania set up wasn’t much, it has changed a lot since the screenshot above, but that’s what I started with. Botania is neat, it’s a mod that doesn’t add a lot to the world (to begin with) so you end up making most of the components. What it does add, is 16 types of mystical flowers that you can harvest in the Overworld and then when you plop those into your crafting window they refine into petals. Then you take those petals and make neat stuff with them. I found a few guides online and that’s what I followed for the first portions. Unlike a lot of mods that require me to be some sort of engineer, this one was simple and straightforward. Those mods are really the best for me, I like complexity but I don’t like things that are so complex they make my play session stressful.
The mods I stumbled into are this one in text, and then this series on youtube (finally, a broadcaster I can stand to listen to). First I harvested a whole lot of mystical flowers. Then I turned those into petals. I set up an outdoor greenhouse with a good amount of space and surrounded it in glass. Stuck a few chests out there, and I was ready to begin. I already had the lexica botania (book that shows you all the recipes) but I can’t remember where I got it from. In any case, you can craft it if you want.
The first thing I made was a petal apothecary. Very simple, it’s just stones and a petal. Filled it with water, and then used white petals and seeds to create a pure daisy. When you plant these and surround them by stone or wood (not cobblestone, not planks) the wood / stone changes into livingwood / livingstone. I collected a bunch of this before moving on.
Then I made a bunch of dayblooms, those are the flowers pictured above. They generate mana when it’s daytime. I found these flowers died off WAY too fast to be worth the effort. Once I had a method of creating a tiny bit of mana, I created two distilled mana pools, and a mana spreader. The mana spreader takes the mana from the flowers and shoots it towards something (like the mana pool). Once the distiller stuffed enough mana in the pool, I dropped the second pool into it, and created a regular mana pool. They store a lot more mana than the distilled ones. Once I had TWO mana pools and enough mana, I created an endoflame and got rid of the dayblooms. The endoflame turns things like blocks of coals and blaze torches into mana. So now I have endoflames shooting mana into a mana spreader, and the mana spreader shoot that mana over to a mana distributor. This block basically just takes the mana and splits it between any pools that are next to it. I wanted one pool dedicated to alchemy, and another pool dedicated to runes. I stuck an alchemy catalyst under one of the pools, and now when I drop things in there from this list it will transform them at a cost of mana. The other thing I created was a runic altar. This one is a bit different, in this one you take things that you have enchanted (like iron ingots, and flower petals) and combine them into runes. Then those runes can be used in combines over at the petal apothecary. That’s where the fun really starts.
I created a set of manasteel armor, some rings (one stores mana, the other one slowly creates mana), and a weapon. I would create tools, but unfortunately because of the weapon leveling mod I have, base tools are not ‘useable’ tools, they’re only used to craft the next tier. It sucks, but I really like leveling my tools up so I don’t want to get rid of that mod quite yet. I also made a sash that lets me walk up 1 block steps, and created a flower that will create more mystical flowers so I don’t have to hunt all over the place. Finally I created a flower that will fuel my forges that are nearby, and improves the efficiency. Oh, and I made a rod that uses a small amount of mana and creates dirt blocks, and another rod that creates water blocks. Just handy little things like that. It’s not game breaking, and I like that I’ve been able to (somewhat easily) explore the mod and not feel completely overwhelmed.
This is just one of MANY mods included in FeedTheBeastInfinity which is the mod I’m currently playing. I’ll probably make a few more posts explaining the other mods I’ve played with so far, but well there’s that whole “trying to find time” thing that keeps sneaking up. As always, happy gaming, no matter where you find yourself!
I didn’t get that much gaming in this week, but of course we gamers always seem to find a bit of time here and there. Without further wait, here’s what I’ve been up to this week.
Most of this week was spent playing FeedTheBeast Infinity. There are 164 mods in this pack (165 on my server as I added one I really wanted) and it’s got something for pretty much everyone. Instead of setting up a village outdoors as I typically do, I created an enormous house within a rock mountain, and carved out each room. Then as I upgraded my tools and obtained a chisel I customized the home further. The screenshot above is my crafting room. Lots of space. I’ve also created a portal to the Twilight Forest, and to The Nether. There are Runic Dungeons that I haven’t explored yet, and just so much to do. The mod I added includes a way to level up your tools and weapons so that they get better and progress. You have to upgrade them in order, and it’s just a lot of fun to add this level of customization. Of course on the downside my axe for chopping trees now smelts things it hits – and that means wood just instantly turns to coal when I cut down the tree instead of giving me wooden blocks. Had to make a new axe because of that.
Closed Beta Testing has begun and so I’ve been spending most of my time on the beta servers sending in bug reports. I copied my character over from live, and have been playing around with all of the new things that have been added. Got a few new pets and some new costumes so far, I’m really looking forward to the game moving to free to play so that more people can experience what an awesome game it is and not get hung up on the monthly price tag.
In a surprising turn of events, my mesmer managed to ding level 80 this week. In part due to crafting, and also due to those daily loot boxes you get to open every day. Today when I logged in I was given 2 ‘level’ tokens that let me climb to level 79 instantly. Now I need to finish my personal story, I’m at the level 60 ones now where the giant dragon comes down and things all go crazy for a while. I’m glad that I reached 80, and now I’m debating whether I want to level up another character right away or just continue to do things on the mesmer. I do have a few other level 80 characters but they’re on a different account, so I’m glad I managed to level this one up. I picked up some level 80 gear but now that I’m 80 I have absolutely no idea what I should be working on, aside from finishing off my personal story.
A few new things have been added to the game, black sheep and some rams. I’ve been working on my priests still which is pretty slow work but I enjoy doing it. I’ve also been breeding more animals and working on meditation which is a really slow skill to try to level up. Right now I have four active accounts, but I expect that will drop down to three before too long. I have a year of premium on my Vynora priest along with my main character, Stargrace, and included a year on my Najho priest. I do have a battery that I’ve been using for the Najho, but I really don’t want to have to pay to keep them all active. That’s one of the downsides of Wurm, you have to pay per character.
That’s it for this week! What has everyone else been playing? Let me know in comments.
I’ve never built an enormous castle in minecraft before, but yesterday I decided why not. The one pictured above took most of the day off and on to build, but I adore it. It’s enormous, 33×33 tiles, and probably more than 33 tiles high. It looks out over my property, and right now it’s completely empty but I hope to work on that slowly over time. Right now there’s no way to get to any of the higher floors, something else I’ll need to work on. I have absolutely no idea what to do with the space, but I’ll no doubt think of something.
A new machine has also made its way onto the property. It creates cobblestone, which is fantastic. Basically automating the action of lava and water combining (which creates cobblestone) the machine then harvests and stores it. Apparently this will be used to create some portal that requires a lot of cobblestone, and then a quarry can be set up in the realm that the portal opens to. I don’t remember all of the details, but the friend who is playing on server with me explained it yesterday. I’m personally looking forward to doing much less mining and much more exploring. Especially because this map is really annoying to navigate under ground. It seems like every step or two I’m faced with pools of lava and water, making mining precarious and not much fun. I’m constantly mining away from these enormous caverns filled with danger, but it makes for crooked hallways and I get lost easily.
What’s the most interesting thing you’ve ever built in Minecraft before? How long did it take you to complete? Let me know in comments below!