Category: Wurm Unlimited (Page 4 of 7)

A Red Dragon Fell


The lurking red dragon had been hanging around for a while but no one was really out hunting it until a week or two ago. The crowds gathered, and we all wondered if we would have the manpower to take down the beast. Especially since we were missing some key (ie: high skilled) players.

The fight went smooth, even though a few lost their lives and it wasn’t “easy” by any means. It was fun. In the end there were 6 suits of dragon scale to award, along with a rare bone, a skull, and the corpse.

I didn’t win anything (again, RNG and I are not on speaking terms) but Moumix from my alliance did, and so did his wife. He donated his rare bone to Melketh, the tank of the evening (so he can tank in the future with more rare gear) and his wife won a lovely set of scale.

I think it was a good time had by all even if it wasn’t our largest event. Some new players turned up to help and that’s always a good thing. Now we have a Champion Troll King roaming the lands, and that is a beast of an entirely different nature. The chances of us being able to defeat him are pretty slim. Champions are scary creatures, and the troll king has an insane regeneration rate. I suppose we’ll just have to see.

As always, happy gaming, no matter where you find yourself!

Sklotopolis Updates


I know I haven’t been writing that much over the past few weeks (months?) but I have still been gaming. Today I’ll talk about what I’ve been up to in Wurm Unlimited.

I decided to drop the smaller deed called Quail Ridge that I had because it was quite far away from my ‘main’ deed and it was a pain to travel to. I prefer it out in the Southern part of the map where there’s less population, and I couldn’t really justify keeping a deed that was hours away. Instead I created Sybaris Stables, which (as the name shows) is an animal stable area. Mostly for hell horses. The GMs fixed the spawn issue we were having and hell creatures have begun showing up again. I ran out over the steppe and brought back 6 hell horses – but the guards like to attack them. They can avoid being attacked by being branded, but this doesn’t help the babies not be attacked, especially if they’re born when I’m offline.

The deed is the default (free) size of 10x10x9x9 and I spent the first day terraforming it so that it’s flat. I then added 12 2×2 pens for breeding pairs, 4 5×4 pens for crops + grazing animals like deer, a very small 3×3 house with the basics, and a larger pen for anything else that I may want. I surrounded the deed by a tall stone wall so that it’s protected from creatures outside (since I have no guards) locked the doors, added some altars, and ta da. Nothing fancy, but a great place to keep animals.

Aside from that, Sybaris Sales has opened. I’ve been creating tools and enchanting them (and weapons) and selling them to players. I also create dye and sell that. I’ve made about 25 silver so far which is a pretty respectable amount for being open only a week so far.

For some reason about two or three weeks ago, all of the community assistants quit playing. They went from 12+ hours a day (some of them) to 0-1 hours. I suppose that’s the issue with having CA all from the same alliance. Mizova, Corax, Melketh, and Mara, most notably. Every so often one will log in and say hi and there’s a rumor going around that ‘they’re all just busy’ but my guess is that they’re just playing someplace else together. There also hasn’t been any sign of Noskull, nor have I seen Devily, Yala, and a few of the others. The community does a fairly good job of running themselves, but it strikes me as weird. I wonder if there was a bit of drama or some such.

In any case, deed things are going well. Moumix is away for a work trip for the week so it has just been myself and Maya. I’ve now got four characters total in game, two Vynora and two Fo priests. It means I can cast LT and MS (though I don’t quite have the favour for MS) so that’s good. Otherwise, it’s just business as usual in game!

As always, happy gaming, no matter where you find yourself.

A PVP Area Appears


I’ve never been a huge fan of PVP in Wurm Online, but I did give it a bit of a try on Chaos for a while. I enjoyed the thrill of it, and being able to join different kingdoms. My main reason (at the time) was to create a priest of Libila, a black lighter instead of the usual white light priests. I had grand hopes of hiding out and working on my skills in the dark, then transferring goods over to the other freedom servers.

On Sklotopolis there’s a vocal minority of people who also want some sort of PVP (I say minority because I truly believe that a majority of wurm players are not looking for pvp to be their main focus). So it was that the GMs of the server created an area where this can happen. It’s between a bunch of mountains, has a tunnel leading up to it, a camp outside, and functions like a regular PVP place except for a few restrictions that they’ve implemented. These restrictions include banning the ability to dig or otherwise terraform the land, creation of all forms, and a few other things added to try to keep the area pristine. I think most people were hoping for an entire server, with kingdoms that they could join, but this does scratch a potential itch.

Or at least it would, if anyone were interested. Yesterday’s PVP event had to be cancelled due to lack of interest. I walked over with my alt and have been hanging out in the PVP zone for a day and a half now, but I haven’t seen another person come by or enter local. The other “issue” with PVP areas is that people like to stay close to their deeds, and travel (at least from the southern portions of the map) is awkward and filled with mountains.

Still, I congratulate the GMs on trying to please all the players on their server, both the PVPers and the “carebears”. I don’t know if it will ever really take off, I think that they’re making the same mistakes that Rolf constantly makes with Wurm Online and that’s dedicating resources to something only a very small vocal group of people want. The population of the PVP servers on Wurm Online is about 10% of the average total population. Perhaps they’ll find a way to make it more appealing, without making it incredibly over powered for only a handful of well geared / skilled players. I suppose we’ll just have to see what happens in the future.

As always, happy gaming, no matter where you find yourself.

GM Downfalls and Colossus Building


I finished the first of two colossus yesterday – wow, they are so much faster than I expected. Once I had the materials construction took less than 2 hours. The statue uses 2k bricks, 2k clay, and 10 gold sheets (for this particular one). The most ‘difficult’ part (I use that term loosely, nothing is difficult it’s just time consuming) was getting the gold. I also got lots of extra.

I need to fix the windows pointing towards the ocean and then I can begin work on the opposite side, mirroring this side. Moumix has 85+ carpentry now which means he can plan the shipyard building that will be in the center. He needs 92+ carpentry to plan one of the castle grounds longest walls but it seems to be coming along at a decent pace.

The biggest challenge is keeping my mining above my other skills. See, if I want to improve things to 70 or 80 I need 70 or 80 quality supplies. Right now my mining is at 76. I’m trying to get at least a point or two a day, which makes for a lot of mining. My goal is to reach 80 by this weekend, and if I stick to the 1-2 points a day plan I’ll get there without too much issue.

I held an auction and sold off a rare longsword I had created as well as a rare needle. The auctions went well, I sold the needle for 5s and the longsword for 10. I bought a merchant form with the money I earned (10s) from a trader, so there was a 3s return, actually costing me 7s. Now that my skills are pretty well off, and my channeling / vynora spell casting isn’t shattering things or failing quite so much, I can afford to put some cheap items up for players – especially since I have so many from working up my skills. I’ve been giving away 60-70 ql tools to new players for the past week just to move some inventory.

I’m still not OK with a lot of things that happen on the server, like GMs removing houses that are supposed to be left to decay (but only for certain people, everyone else has to wait) especially since my deed and my alliance mate’s deed is right there and we were the ones waiting for them to decay (as per rules) but that’s one of the downfalls of playing on a privately owned server as opposed to a professionally hosted one. You have to look the other way and accept the fact that these things happen. If they bother you to the point where you’re not enjoying yourself any more (especially since this is a video game, where people should be enjoying themselves) then move on. It does make me wish I had researched into the available servers a bit more first, asked around and found out how they ‘really’ run, but hey it’s a learning experience.

As always, happy gaming, no matter where you find yourself.

Distant Ramblings


Lately, I’ve felt like I’ve been floating along. I know I tend to refrain from much RL here on MmoQuests and keep it to posts about gaming, but there’s a lot more to daily interactions besides gaming. My friends are playing everything from WoW to Otome steam games and everything in between. I’ve been floating along, feeling distant from it all.

There was the big kerfuffle over legacy servers that everyone seemed to be involved in and it’s all we heard about. Guess what, legacy servers don’t bring back that feeling that you long to recapture. Nothing will do that because we were all different people back then, with different worries and goals in life. Have games changed over the years? Sure, games have changed. So have people.

There was the butt incident. What an odd thing to get worked up over.

GW2 revamped a lot of their latest expansion because people spoke up about how not fun it was. I’m glad the changes seem to be working. GW2 is a game I think I love to play only to find out that I don’t actually love it at all. Every time.

A new season has started in Diablo, and while I wanted to get all involved with that, I fell short, again. I just feel like it’s the same game and re-playing it each season doesn’t excite me.

I’ve been playing Wurm Unlimited on the Sklotopolis server still and it seems to be about the only thing holding my attention gaming wise. The large deed Moumix, Maya, and I are working on is coming along wonderfully. I’m working my channeling up, weapon smithing hit 60, and I’m saving up for a merchant. I have two auctions going on at the moment which should give me enough silver to buy a merchant form (10s).

It’s summer here, and the weather is lovely. My anxiety has been bouncing off the walls and I’m not sure if it’s due to the pregnancy or just that time of year. 14 weeks as of tomorrow. I’m so very blessed, but it’s also scary being so far from my family and not really knowing anyone here (still). I feel like I’m floundering.

Finally, Progress!


After moving to the new deed, I have FINALLY finished leveling and surface mining the dock so that it’s flat, and real construction has started. This is the very first part, the three towers and two arches. To the left of the first tower a vynora statue will stand, and then these towers, arches, and the vynora statue will be duplicated at the other end of the dock. In the center will be the shipyard, with bridges spanning from the towers to the building.

I’m VERY excited to finally be at this stage! It feels like it took forever. It’s also using a lot of bricks, not just for my portion of the docks but for the town that Moumix has been working on up above. Maya is also going to start on another field along the slope, which involves a whole lot of surface mining. I think I’ll take a little exploration trip before too long, I’m going a bit stir crazy on the deed and I haven’t been exploring in a little while.

Pregnancy woes have meant that I’ve been cranky and short lately. I don’t really mean to be, but I decided it would probably be best if I just (mostly) kept to myself and didn’t interact that much. Not that I don’t want to, I love interacting with people, but I don’t like snapping at folks for no reason at all just because my hormones are wonky and dancing all over the place. It’s a sure way to find yourself on the outside looking in.

Leatherworking reached 40, not a great feat, but it’s nice. I’ll have to improve my gear again before too long, it’s still 35 or so.

Natural substance, on the way to 70! Excited about that one. Potions and dye are much easier now.

I worked jewelry smithing up a bit so that I could make a neat marble brazier to stand on top of the center tower – and I love how it turned out. That skill is 30 at the moment. Masonry (which is my affnity) is almost 85! No surprise there, I think I spend 90% of my wurm time making bricks, mortar, or building.

So what’s next? I haven’t the faintest idea. Exploring a bit maybe. Relaxing before starting on the rest of the dock area. Making more bricks. More mortar. Saving up so I can place a merchant… somewhere. I haven’t figured out where yet. My enchants are not the best, but I’m not looking for too much.

Anyway, that was my Friday! I hope everyone else had a better one than I did. Happy gaming, no matter where you find yourself.

Live Map and other Mods


One of the neat benefits of Wurm Unlimited is that there’s an active mod community. Maybe not as large as some of the other communities out there, but they do a fantastic job. A lot of mods are server side, so unless you’re running a server you may not even notice that you’re using them. Some of the mods are client side, and while there are such mods that actually change how the game is played, those mods are typically not allowed by servers and the only mods that are allowed are visual mods that don’t change gameplay. One such mod is called Live Map. The map in Wurm Unlimited is a default one that shows “Ocrea”. If you’re using a custom map, chances are it will make no sense for you. Live map takes the in-game map and puts it into a mini window for you. It also works in mines, such as pictured above. The coloured marks are ore, the bright red square is me. The map moves around you, and you stay centered on the screen.

As you can tell by the dull red squares, I’ve uncovered a lot of ore. The black tile is slate, and the faint grey tile to the east is silver. I’m working my way towards some zinc, and then I think the only ores remaining are copper, gold, and marble (which isn’t an ore, I know). I finally reached 70 mining which means I can improve tools to that quality. Unfortunately out of all the ore I’ve uncovered, only one (so far) goes above 65 quality.

I also managed to reach 60 in natural substances – down side to that is I haven’t found a single source salt, which I need to make the leather working potions I have. I’m pretty surprised at how rare they are, then again I haven’t seen any hellhorses or hellhounds either, so I guess some things are just rare.

Since I’ve been working up mining I haven’t been working on the deed aside from working on the garlic fields and some animal husbandry. Now that my mining is 70 I imagine I’ll go back to working on the dock, I’m so close to leveling the portions I need and then I can get started on building. Do I have a vision yet on what I want to make? Nope. Not at all. I’m not sure if I want to plan it out in deedplanner or if I want to just wing it. We’ll just have to see.

As always, happy gaming, no matter where you find yourself!

Farming, Knarrs, and the Economy – Oh My


Pictured above, me tending the garlic fields. My farming is only 35, but Maya has been busy with school so I’ve been tending the fields and harvesting garlic so I can use it. The upper field is now a combination of cotton and wemp, though I could still use more garlic – it’s important to have other things, too. I’ll get there eventually.

Yesterday I bought a knarr from Mara for 12 silver. I know I could just craft one (eventually) but there are so many other things that I want to do in game I just couldn’t be bothered. People keep saying that Sklotopolis doesn’t have much of an economy, but I find that it’s the complete opposite. You just have to be involved in the community and pay attention. There are always people looking for items in the trade channel as well as the market posts on the forums. If you’ve got something to sell or you want to buy something you really have to advertise it. People are not mind readers after all.

The knarr is great. It can sail at shallow depths which is what I really wanted it for, and it has fantastic storage capacity. I’ll need to get some large creates made for it, but then I can travel around to different hunting places or explore the server a bit more and at least I’ll have some space to put items. I’ve slowly been working on the dock. There’s just one corner left to dig to rock and then surface mine. Each tile is between 50-70 mining actions and I’ve had to dredge quite a bit to expose the rock but I’m getting there.

I haven’t found anything interesting in the mine yet, but then again I haven’t expanded it that much yet. There’s just too many other things that need to get done. Moumix and Maya have been doing amazing things to the top tier of the deed. Moumix has completed a kitchen / inn building, along with the first crafting building, and a natural substances building. Maya dug out two farm fields into the side of the mountain we’re perched on and she did a fantastic job getting the animal pets set up with hedges. It looks great.

As far as the dock goes, I still have absolutely no idea what I’m going to do as far as design goes. I’m thinking buildings and bridges attached to towers, on each end, with a Vynora colossus in the center. ¬†Ship building could be in the buildings attached to the bridges, and boats could park in between the two towers, in front of the colossus. So far that vision is only in my mind, so we’ll see where it ends up going (if anywhere). The one issue I have is that just out from the dock in the water is a whole lot of clay. Clay means that I can’t extend the docks out very far – I think right now it’s a maximum of 4 tiles before I hit clay. We could transform all of that clay into dirt, but wow that’s a lot of potions. I’ll keep thinking about it in the meantime.

As always, happy gaming, no matter where you find yourself!



What’s the Difference Between Wurm Unlimited and Wurm Online?


Wurm Unlimited is a stand alone client version of the MMO Wurm Online. You can set up your own server to play on privately, host servers for other people to play on, and all sorts of other goodies. There’s a one time fee to buy the game from steam, and then the choices are up to you. Some servers do have a fee for upkeep, or donations to help keep that particular server running, but there’s lots of choices out there.

So how does wurm unlimited differ from wurm online?

Well, there’s one big huge difference. In order to preserve the ‘mystery’ of players skilling up in wurm online, wurm unlimited goes by a completely different formula. In wurm online there is a thing called difficulty. It means that for optimal gains in a skill you need to be skilling on optimal things. You can’t (or at least shouldn’t) skill from 1-100 on the same thing. Lets take mining, for example. You start out working away on rock, move to a different ore as your skill increases, and continue moving up different types of ore.

In wurm unlimited skills are based on actions. The faster the action, the faster you’ll skill. In wurm online you would typically want two sets of tools. You’d want a low quality set which would draw out the action timer and make things very slow – this would be your skiller set. Then you’d want a high quality set, this would be so you could get high quality results. In wurm unlimited, you only need one set, and you want it to be the best set possible because you want those high quality fast results. That means to level up blacksmithing, you don’t want to go slow and improve tools. Instead you want to make the fastest item that gives blacksmithing. In my case this has been small nails. Uses the least amount of ore, and it’s very fast. This is how you skill up in wurm unlimited. Fast actions.

What other differences are there?

Well, it honestly depends on the server. There are mods and rules that each one takes into consideration and it all depends on the play style for that server. Some may have 5x faster skill ups. Some may start you off at a higher level so you’re not beginning at 1. Some may start you out with full gear and weapons. Others may include more cosmetic changes, texture addons, maps, and things like that. A lot of servers have gone the rout to removing priest penalties so that you’re not required to play an alt but can enjoy being a priest as your main character. In wurm online, these things are just not possible.

Of course then there’s the difference in price. If you want to be premium in wurm online you need to pay a monthly subscription and this can be a deterrent especially if you like having multiple characters (priests, as example). It adds up. Wurm unlimited is a one time fee from steam to buy the game, and then you’re set. If you’ve ever been wanting to try out a fantastic sandbox MMO – but are reluctant to shell out for a monthly fee, wurm unlimited is a perfect choice.

That’s not to say that wurm online doesn’t also have its merits. The servers are huge, there’s more single players in the MMO version than you’ll typically find on any of the player hosted servers, and because of that the economies per server is pretty firmly established. People are friendly, and you don’t (typically) have to worry about the servers randomly shutting down because xyz person is unable to host them any more. In other words, it comes with some stability and you’ll not be subjected to the whims and decisions of a random GM who may or may not have the best interest of that particular player base at heart (not that Rolf hasn’t made his own random decisions over time, but at least he works with a team of people who can let him know if a decision made is a particularly poor one).

Playing one or the other? Have a preference? Let me know below in comments – and as always, happy gaming, no matter where you find yourself.

We’re Slaying Drakes


50+ unique individuals gathered together today on the Sklotopolis server to slay a drake. It was awesome. I brought my main character along with my Fo priest to link up with the healer, Gatwick (my apologies if I spelled that wrong). Cennydd wished me luck, and secretly Mizova wished Melketh certain death. Corax wished the same, but knew that if Melketh went, he’d be next.

We lined up for pictures and screenshots, posing for the twitch TV channel that was being streamed by Devily. The dragon was just a hatchling, almost like a large dog, and was lead to the fight spot easily enough. We all swung our swords at it. Nothing happened. Not even a scratch.

So we swung harder, while laughing nervously to ourselves.

Again no damage showed up on the drake.

Melketh cast smite – and finally we saw some damage done to the creature. We cheered inwardly but it was short lived as the dragon healed a portion and then all damage stopped again. We continued to swing, pondering if the dragon difficulty would be too much for our group – and suddenly, the creature just keeled over and died right in front of us.

We were confused, we had no idea what happened. Could it have been lag? The announcements said we’d killed the creature fair and square, but little other details were given. Once the beast was dead, it was time for loot to be rolled on and distributed. As I thought, RNG was not my friend and I didn’t win anything at all. There were 7 full sets of drake, along with a partial set given out though. A rare bone, a skull, and the body of the drake completed the giveaways. Afterward I attempted to find my way back home and only got lost once.. or twice. It was a pretty eventful day and it was fantastic to see so many show up. It was the first time I had ever seen a blue drake before, and I hope everyone enjoyed themselves as much as I did.

As always, happy gaming, no matter where you find yourself!

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