Tag: hotfix

EverQuest II Hotfix – April 21st

EverQuest 2Hotfix April / 21 / 2009
GENERAL
The friends list on the welcome screen will now ignore offline friends if that option is enabled on the community window.

ITEMS
The 4-piece bonuses on the Paladin, Monk, Berserker, and Defiler Shadow Odyssey raid sets have been improved.
The Lycanthrope Bracelet’s effects in PVP combat have been slightly lowered.

QUESTS
One of the lists of names for the Task “Hidden Agenda” could appear in an unreachable spot on a bookshelf. This has been fixed.

WARD OF ELEMENTS
Elemental bosses in Ward of Elements now drop non-stacking encrusted gems. The encrusted gems can be unpacked to yield stackable elemental gems. This change allows the gems to be split between players when dropped.

Also remember all those new items are coming to the station market some time today, so be on the look out.

EQ Hotfix Notes

HotFix 4/07/2009


*** Highlights ***

  • New Veteran Reward: The 11th year Veteran Reward has been created. Those who are eligible will now be granted the AA “Summon Clockwork Banker.”
  • Make poison has new recipes and items. You will find the instructions on new vendors.
  • A series of Rogue-only quests are now being offered by the Rogue Guilds of Norrath. Seek out the Poison Masters in your starting city for more information.
  • New types of Defiant armor have made their appearance across Norrath.

 

*** Items ****

  • Increased the bard instrument mod values on many SoF and SoD group and raid equipment pieces.
  • Created a method for converting the original roboboar to the shiny roboboar and vice versa. The polishing and rusting devices can be found on the Geerlok Clockwork Merchant in Crescent Reach.
  • Low-level Defiant armor will drop much more often.
  • New types of Defiant armor have made their appearance across Norrath.
  • Modified the Required and Recommended levels of the “Pet Proc” weapons from Fabled Planes of Power to be consistent. The Required level is now 75 for all of these items and the recommended level is now 79 for all of these items.
  • The Brell’s Party Plans book gives a bit more information about how to make the woven basket.
  • Irae Faycite Shard: Tjudawos’ Chant of Flame and and Irae Faycite Shard: Zeixshi-Kar’s Chant of Frost have been changed to increase the duration of their respective spells by 1 tick instead of increasing their damage. Their names have been changed to “Durus” to match other Type 3 augs of similar effects.
  • Modified the the naming of bard type 3 augs to be consistent with other type 3 augs.
  • Removed all casting times and mana cost from Earthen Mud so it will proc for classes without mana (and not consume mana of those with it.)

 

*** Spells ***

  • The Contact Innate in Battle Frenzy and Combat Frenzy now shares the slot with the Third Spire of Elements.

 

*** NPCs ***

  • Fixed a bug that could cause the Fabled Tribal Leader Diseranon to stop spawning in Vegarlson, the Earthen Badlands.

 

*** Quest ***

  • A series of Rogue-only quests are now being offered by the Rogue Guilds of Norrath. Seek out the Poison Masters in your starting city for more information.

 

*** Raids ***

  • Corrected the faction issues in the Queen Malarian raid.
  • Beware the clockwork devices in the Plane of Innovation! They pack a lot more punch during the Fabled times!

 

*** Tradeskills ***

  • Wood strips recipe will now return the planing tool on success and failure. Additionally wood strips will now stack to 20, allowing the recipe to give you 4.
  • Make poison has new recipes and items. You will find the instructions on new vendors.

 

*** AA ***

  • The 11th year Veteran Reward has been created. Those who are eligible will now be granted the AA “Summon Clockwork Banker.”
  • The Advanced Pet Discipline AA and Animation Empathy AAs have been modified to match the new pet control functionality.
  • Modified all 3 ranks of the Monk AA Five Point Palm to properly credit the Monk who used the Five Point Palm ability with the damage that results from this effect. You should now see a damage message, etc, indicating that the target took damage from the Player that cast the spell, rather than having the target of the AA silently do damage to themselves.
  • Removed the Endurance cost from the Monk AA lines Eye Gouge, Stunning Kick, and Crippling Strike.

 

*** Zones ***

  • Guild Banner summoning has been turned on for Solteris (note that all usual restrictions apply).

 

*** Pets ***

  • Guard and follow are on separate buttons again. Guard and follow states are independent of stop and sit. Stop and sit are overrides for guard and follow. Pressing guard or follow when stop or sit are engaged will automatically turn them off.
  • Changed the behavior of the stop command. It is now a toggle-able state. When activated, your pet will stand still and stop attacking, but remember who it hates. Stop can be turned off manually, or is automatically turned off whenever follow, guard, attack, qattack, or back off are used.
  • Added the greater hold state (ghold). Greater hold is granted by pet discipline. It works very much like regular hold except that regular hold allows opponents to be added to the pet’s hate list when the pet already has opponents on its list. Greater hold only allows NPCs you specifically add via attack or qattack to be added to its hate list. Hold and ghold are mutually exclusive.
  • Pet help has been updated with the new information about these changes.

 

*** Miscellaneous ***

  • Fixed a crash with certain custom UIs with custom hot bars.
  • Fixed a problem that caused the quest level ranges for quest givers to not be displayed under their name.
  • Lockout timers can once again be sorted in the expedition window.

 

*** UI ***

  • Optimized the raid window to get rid of the long pause when opening it when there are a large number of people in the raid.

A new update in EQ has me excited – especially the 11th year veteran rewards and all of the rogue only quests and new poisons. Yum! Also curious about that new defiant armor.

EQ2 Hotfix Notes

Hotfix April / 7 / 2009
GENERAL

  • An issue that was causing UI icons or elements to look blurry and low-quality has been resolved.
  • An issue that was causing low-quality textures on player characters after switching from third person to first person view has been resolved.

 EVERNIGHT ABBEY

  • Marcus Thex should turn aggro now once all five clan leaders have been slain.

 ITEMS

  • The Dancing Satyr has learned how to dance and is anxious to show off his new moves.
  • Bite of the Wolf will now trigger properly and apply to the warden.
  • Restitution Master 1 should no longer drop from spell tables.
  • The Signet of the Flame Disciple has been changed from +3 spell critical bonus to +3 spell critical to be more inline with the other quest rewards.
  • Vampire and Void Bane proc stacking has been fixed such that additional pieces of gear will increase the damage and proc rate, but will not add additional procs. This is the originally intended functionality.
  • The Stone Tower void shard jewelry set now has Deflection Chance as its 3-piece bonus instead of deflection skill. The block and deflection bonuses should now be roughly equivalent.
  • Corruption of the Elements should now proc on offensive spell casts.

 MYSTMYR MANOR

  • Rhul’maldis should no longer occasionally never respond to the volatile liquid.

 PVP

  • An issue that might cause no infamy gain when multiple players are attacking a single target has been fixed.

 SPELLS

  • Tortoise Shell will once again work properly on group members
  • An issue that would cause Surging Tempest to get into an unusable state has been resolved.

 TRADESKILLS

  • The Advanced Armorer Service quest now requires the new improved version of fulginate kite shields.
  • Scholars’ volume 12 books now once again contain recipes for idols, symbols, tomes, and orbs.
  • Jeweler Far Seas writs now correctly accept the new secondary items.
  •  An issue where Adornments would disappear when upgrading or imbuing items through tradeskills has been fixed.

 WARD OF ELEMENTS

  • Najena should respawn when players watch the flythrough then leave the instance and return.
  • Aiden’s banishes have been re-timed to be closer to the beginning of a land phase, giving players more time to get back to the tower.
  • Aiden’s adds have been linked into sizable groups instead of all in separate encounters.
  • Digg should no longer chain-kill players that die and are rezzed during his fight.

I’m glad to see the changes being added today, especially the warden epic portion, that one was causing a lot of anger for some druids out there. The fix to Evernight Abbey is another good one, I wanted to write about that dungeon for a guide but it was quite frustrating since for the weekend it wasn’t functioning properly.

Powered by WordPress & Theme by Anders Norén