The group headed back to camp for the ever elusive augment that refuses to drop for us, ever. We spent a few more hours clearing place holders and a good portion of the zone before deciding that life is too short, and we moved on to greener pastures. Well, not exactly greener. More like blue.
Our first destination was Plane of Water, to camp a few more fabled. The zone is quite small, so even with two other groups it felt crowded. Plus things are on a 40 minute timer which means lots of time standing around doing nothing. The ‘regular’ fabled mobs who drop the gate necklace bit were all over the place, and they’re hard and mean. We did see the bard swarm weapon fabled a few times – but we had no bards around, so grats rot.
The highlight of the evening was Kameeko getting a clicky that transforms her into an inanimate object. It has 600 power on it and some fairly nice stats, plus it’s a clicky so how could you not adore it. At first I didn’t think it was an upgrade, but my eyes were obviously failing me and I wasn’t reading the stats proper.
I was feeling pretty cranky for the evening, purchasing a new video card wasn’t exactly on my list of things to do, and a few other (smaller) things kept it from being one of those awesome Friday nights that you have oodles of fun with. After camping water for a little while we decided to head back to Valdeholm which I am honestly just tired of. I love the idea that there are hot zones – but what I wish is that every zone that was previously a hot zone, remained. Why? Well it’s simple.
Why restrict where people are leveling. I realize you probably want to see a concentrated population for groups, but people don’t group all that much anyhow. I’d love to see options on where to group. As it is if you want a hot zone for the higher levels you’re restricted to two places, and after grinding experience in those two places you get fairly bored of it. Why not leave all the previous hot zones as hot zones, and allow the community to spread out a little bit. There are lots of places I’d love to go but it’s either too hard and above my skill level right now – or the experience is so insignificant that there’s no reason to even be there.
Games need to stop trivializing their own zones. In EQ2 I’ve talked about this with the con system, how encounters can go grey so unless you’re an avid quest person (or you have someone to mentor) there’s no real reason to travel back to any zone that you’ve already out leveled. In EQ at least the mobs still drop items if they’re ‘grey’ to you since there is no grey mobs really. Would this create issues with players camping named? Well, no one is camping those old grey zones anyhow, so maybe breath a little life back into it.
I believe today my trio is headed to Anguish to (try to) kill some mobs that drop augments. We’re not big enough (or well geared enough) to take on the named by ourselves, but there is trash that will drop handy things, plus the few brief glimpses I had of the zone were mostly of the floor, as I was dying. I haven’t been back since the necromancer got her 2.0 completed.
Which reminds me, I still want to work on Kameeko’s (enchanter) 1.0 and 1.5 – it’s a little more difficult with fabled up though. When the old world gods are all fabled versions of the original they hurt a LOT more. Other then that, I’m not sure what’s going on this weekend. Grand adventures of some sort no doubt! Monday night I’ll be playing LotRO with Kasul (supposed to be during the day but he’s switched his shift around to help out a coworker, so it will be in the evening instead) so look for some updates then.
In the mean time, happy gaming and see you in Norrath!