I have long been a fan of how EverQuest, EverQuestII, and Vanguard all reward their veteran players each year. Some times the rewards are more useful then others. Out of all three games that I play I find the ones in EverQuest to be the most helpful. The topic of veteran rewards came up in discussion yesterday as my trio was playing, so I decided to look up what the current veteran rewards are.
You can find a list of them here, on the EverQuest tip of the week news archives.
1st year – Lesson of the Devoted:
The player is surrounded by a beautiful blue/white glow as they gain double experience for half an hour every 20 hours.
2nd year – Infusion of the Faithful:
The player enjoys maximum resistances and statistics and a faster run speed for 15 minutes while he glows brightly with power. Usable once every 20 hours.
3rd year – Chaotic Jester:
Summons a Bristlebane puppet that persists for 15 minutes and will randomly cast various spells that provide benefits or minor penalties. Usable once every 20 hours.
4th year- Expedient Recovery:
All the player’s corpses are summoned to their feet and given 100% experience resurrection if they are still eligible. Usable once per week.
5th year – Steadfast Servant:
Summons a creature that casts healing spells upon the player and others nearby. Lasts for half an hour or until you zone. Usable once every 20 hours.
6th year – Staunch Recovery:
The player is healed with health, mana, and endurance fully restored. Usable once every 3 days.
7th year – Intensity of the Resolute:
Surrounds the player in a glow of energy and increases the power of the player’s melee abilities, spells and heals substantially for 1 minute. Usable once every 4 hours.
8th year – Throne of Heroes:
The player is teleported to the Throne of Heroes in the Guild Lobby. Usable every 72 minutes.
9th Year – Armor of Experience:
The player is granted several layers of protection from harm for 90 seconds or 10 strikes. This protection lessens as you take more damage. Usable once every 20 hours.
10th Year – Resupply Agent:
Summons a mechanical merchant to the player’s side who sells supplies and buys loot. He will stay up for 10 minutes or until dismissed by the player. Usable once every 20 hours.
The rewards from EQ2 include things like experience potions (that have a time range before they expire so it’s not exactly an endless supply), little appearance things (fairy that sits on your shoulder) and items along those lines. The five year reward also gave you an object that you could use once a week that would replenish your vitality – adventure vitality only. Still handy to have.
The rewards from Vanguard include a lot of house items (which look incredible) and experience potions, as well as unique titles. Each furniture bundle consists of items from a particular race, with a distinctive look (which I adore).
It’s these little things in game that I absolutely adore. While people were upset when the living legacy seemed to mainly reward new players and returning players and leave those veterans out in the lurch, it’s nice to see some sort of ‘thank you’ for being loyal to a game. Especially this day in age when everyone is bouncing all over the place playing multiple games for short amounts of time and never really settling (I can be blamed for doing this as well).
Anyhow, hopefully everyone had an amazing weekend gaming this weekend and playing whatever game (if any) currently hold your attention. See you in Norrath!